3D Modeling & Texturing Program
This program trains students to build professional-grade 3D assets used in films, animated series, and AAA games. You will learn the complete workflow—from blocking and sculpting to UV mapping, baking, surfacing, and final look development—using industry-standard software. Ideal for students who want to pursue careers as 3D Modellers, Texture Artists, or Asset Artists.
What You Will Learn
3D sculpting techniques using ZBrush and hard-surface modeling in Autodesk Maya.
UV unwrapping, texture baking, and real-time asset optimization.
Texturing workflows using Substance Painter, Substance Designer, and Photoshop.
Creating production-ready assets for animation, VFX, and games.
Learning Outcomes:
- Produce detailed 3D models that meet professional animation and gaming standards.
- Apply realistic and stylized textures using modern PBR techniques.
- Build a polished asset portfolio showcasing both organic and hard-surface models.
Job Market and Career Pathway:
Demand for skilled 3D Modellers and Texture Artists continues to grow in animated film studios, game companies, and VFX houses. Entry-level artists typically begin at LKR 65–80k and can progress to roles like Senior Asset Artist, Look Development Artist, or Environment Artist.
